Version: 2018.2 (switch to 2018.1 or 2017.4)
Scriptable Brush example
Rigidbody 2D
Other Versions

Physics Reference 2D

This section gives details of the componentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary
used with 2D physics. For information on the equivalent 3D components, see Physics 3D Reference.

To specify 2D physics settings, see Physics 2D Settings.


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Scriptable Brush example
Rigidbody 2D