Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

SystemHandle

struct in Unity.Entities

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

An identifier representing a system instance in a particular world.

Static Properties

Property Description
Null A "blank" SystemHandle that does not refer to an actual system.

Public Methods

Method Description
CompareTo Implements IComparable interface for usage in generic sorted containers
Equals SystemHandle instances are equal if they refer to the same system instance.
GetHashCode A hash used for comparisons.
Update Update the system manually.

Operators

Operator Description
operator != SystemHandle instances are equal if they refer to the same system instance.
operator == SystemHandle instances are equal if they refer to the same system instance.