| Method |
Description |
| Exists |
Checks if the entity exists inside this system's EntityManager.
|
| GetBuffer |
Gets the dynamic buffer of an entity.
|
| GetBufferLookup |
Gets a BufferLookup<T> object that can access a DynamicBuffer<T0>.
|
| GetBufferTypeHandle |
Gets the run-time type information required to access an array of buffer components in a chunk.
|
| GetComponent |
Look up the value of a component for an entity.
|
| GetComponentLookup |
Gets a dictionary-like container containing all components of type T, keyed by Entity.
|
| GetComponentRO |
Gets a reference to a component for an entity, for read-only access.
|
| GetComponentRW |
Gets a reference to a component for an entity, for read/write access.
|
| GetComponentTypeHandle |
Gets the run-time type information required to access an array of component data in a chunk.
|
| GetEntityStorageInfoLookup |
Gets a EntityStorageInfoLookup object that can access a EntityStorageInfo.
|
| GetEntityTypeHandle |
Gets the run-time type information required to access the array of Entity objects in a chunk.
|
| GetSharedComponentTypeHandle |
Gets the run-time type information required to access a shared component data in a chunk.
|
| GetSingleton |
Gets the value of a singleton component.
|
| GetSingletonBuffer |
Gets the value of a singleton buffer component.
|
| GetSingletonEntity |
Gets the Entity instance for a singleton.
|
| GetSingletonRW |
Gets a reference to the singleton component, for read/write access.
|
| HasBuffer |
Checks whether an entity has a dynamic buffer of a specific IBufferElementData type.
|
| HasComponent |
Checks whether an entity has a specific type of component.
|
| HasSingleton |
Checks whether a singleton component of the specified type exists.
|
| IsBufferEnabled |
Checks whether the IBufferElementData of type T is enabled on the specified Entity.
For the purposes of EntityQuery matching, an entity with a disabled component will behave as if it does not
have that component. The type T must implement the IEnableableComponent interface.
|
| IsComponentEnabled |
Checks whether the IComponentData of type T is enabled on the specified Entity.
For the purposes of EntityQuery matching, an entity with a disabled component will behave as if it does not
have that component. The type T must implement the IEnableableComponent interface.
|
| Query |
Get Enumerable for iterating through Component types from inside a system
|
| QueryBuilder |
Gives a fluent API for constructing EntityQuerys similar to the EntityQueryBuilder. This API statically constructs the query as part of the system, and creates the query in the system's OnCreate.
Calling this method should allow the construction of EntityQueries with almost no run-time performance overhead."
|
| SetBufferEnabled |
Enable or disable the IBufferElementData of type T on the specified Entity. This operation
does not cause a structural change (even if it occurs on a worker thread), or affect the value of the component.
For the purposes of EntityQuery matching, an entity with a disabled component will behave as if it does not
have that component. The type T must implement the IEnableableComponent interface.
|
| SetComponent |
Sets the value of a component of an entity.
|
| SetComponentEnabled |
Enable or disable the IComponentData of type T on the specified Entity. This operation
does not cause a structural change (even if it occurs on a worker thread), or affect the value of the component.
For the purposes of EntityQuery matching, an entity with a disabled component will behave as if it does not
have that component. The type T must implement the IEnableableComponent interface.
|
| SetSingleton |
Sets the value of a singleton component.
|
| TryGetComponent |
Try to look up the value of a component for an entity.
|
| TryGetSingleton |
Gets the value of a singleton component, and returns whether or not a singleton component of the specified type exists in the World.
|
| TryGetSingletonBuffer |
Gets the value of a singleton buffer component, and returns whether or not a singleton buffer component of the specified type exists in the World.
|
| TryGetSingletonEntity |
Gets the singleton Entity, and returns whether or not a singleton Entity of the specified type exists in the World.
|
| TryGetSingletonRW |
Gets the value of a singleton component, and returns whether or not a singleton component of the specified type exists in the World.
|