Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

SystemAPI.Exists

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Declaration

public static bool Exists(Entity entity);

Parameters

Parameter Description
entity The entity to check

Returns

bool True if the given entity exists or the entity has a Cleanup Component that is yet to be destroyed

Description

Checks if the entity exists inside this system's EntityManager.

This returns true for an entity that was destroyed with DestroyEntity, but still has a cleanup component. Prefer ComponentLookup<T0>.TryGetComponent where applicable. Can be used inside of Entities.ForEach.

Not working in IJobEntity, and Utility methods

Additional resources: EntityManager.Exists