Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

ComponentLookup<T0>.TryGetComponent

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Declaration

public bool TryGetComponent(Entity entity, out T componentData, out bool entityExists);

Parameters

Parameter Description
entity The entity.
componentData The component of type T for the given entity, if it exists.
entityExists Denotes whether the given entity exists. Use to differentiate an invalid entity from the entity not having the given buffer.

Returns

bool True if the entity has a component of type T, and false if it does not.

Description

Retrieves the component associated with the specified Entity, if it exists. Then reports if the instance still refers to a valid entity and that it has a component of type T.


Declaration

public bool TryGetComponent(Entity entity, out T componentData);

Parameters

Parameter Description
entity The entity.
componentData The component of type T for the given entity, if it exists.

Returns

bool True if the entity has a component of type T, and false if it does not.

Description

Retrieves the component associated with the specified Entity, if it exists. Then reports if the instance still refers to a valid entity and that it has a component of type T.