Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

ArchetypeChunk.GetNativeArray

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Declaration

public NativeArray<Entity> GetNativeArray(EntityTypeHandle entityTypeHandle);

Parameters

Parameter Description
entityTypeHandle An object containing type and job safety information. To create this object, call ComponentSystemBase.GetEntityTypeHandle. Pass the object to a job using a public field you define as part of the job struct.

Returns

NativeArray<Entity> A native array containing the entities in the chunk.

Description

Provides a native array interface to entity instances stored in this chunk.

The native array returned by this method references existing data, not a copy.


Declaration

public NativeArray<T> GetNativeArray(ref ComponentTypeHandle`1 typeHandle);

Parameters

Parameter Description
typeHandle An object containing type and job safety information. To create this object, call ComponentSystemBase.GetComponentTypeHandle. Pass the object to a job using a public field you define as part of the job struct.

Returns

NativeArray<T> A native array containing the components in the chunk.

Description

Provides a native array interface to components stored in this chunk.

The native array returned by this method references existing data, not a copy.

For raw unsafe access to a chunk's component data, see ArchetypeChunk.GetComponentDataPtrRO and ArchetypeChunk.GetComponentDataPtrRW.