Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

ArchetypeChunk.GetComponentDataPtrRO

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Declaration

public T* GetComponentDataPtrRO(ref ComponentTypeHandle`1 typeHandle);

Parameters

Parameter Description
typeHandle An object containing type and job safety information. To create this object, call ComponentSystemBase.GetComponentTypeHandle. Pass the object to a job using a public field you define as part of the job struct.

Returns

T* A pointer to the component data stored in the chunk. Returns null if the chunk's archetype does not include component type T.

Description

Provides an unsafe read-only interface to components stored in this chunk.


Declaration

public void* GetComponentDataPtrRO(ref DynamicComponentTypeHandle typeHandle);

Parameters

Parameter Description
typeHandle An object containing type and job safety information. To create this object, call ComponentSystemBase.GetDynamicComponentTypeHandle.

Returns

void* A pointer to the component data stored in the chunk. Returns null if the chunk's archetype does not include the component type referenced by typeHandle.

Description

Provides an unsafe read-only interface to components stored in this chunk.