You can hide and display GameObjects in the Scene view without changing their visibility at runtime. Use the scene visibility controls to reduce visual clutter in large or complex scenes, so it’s easier to view, select, and edit specific GameObjects while you work.
Set visibility for individual GameObjects from the Visibility column of the Hierarchy window, temporarily display all hidden GameObjects with the Scene Visibility toggle in the View Options overlay, or isolate your current selection to hide everything else.
| Topic | Description |
|---|---|
| Introduction to scene visibility | Understand how scene visibility controls what displays in the Scene view without changing the scene or runtime visibility. |
| Control which GameObjects are visible in the Scene view | Toggle the visibility of GameObjects in the Hierarchy window to control which GameObjects display in the Scene view. |
| Show all hidden GameObjects | Temporarily display all hidden GameObjects in the Scene view by turning off the Scene Visibility toggle. |
| Isolate GameObjects in the Scene view | Isolate selected GameObjects in the Scene view to temporarily hide all other GameObjects. |
SceneVisibilityManager