ResourceTable The resolved table, or null when it is not available synchronously.
Returns the table synchronously if it is already loaded.
Does not trigger a load. The result is null when the table is not loaded yet, the reference is empty, or no resource
database is configured. Use LocalizedTable.GetTableAsync to load the table on demand instead.
<para>Read an already-loaded table.</para>
using Unity.Localization; using UnityEngine;
namespace Unity.Localization.Samples { public class LocalizedTableGetTableExample { public void Read() { var localizedTable = new LocalizedTable(); localizedTable.TableReference = "My Strings"; ResourceTable table = localizedTable.GetTable(); if (table != null) Debug.Log(table.name); } } }