Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

LocalizedTable.GetTableAsync

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Declaration

public Awaitable<ResourceTable> GetTableAsync(CancellationToken cancellationToken);

Parameters

Parameter Description
cancellationToken A token that cancels the asynchronous load. The default token never cancels.

Returns

Awaitable<ResourceTable> An awaitable that produces the resolved table, or null when it cannot be resolved.

Description

Resolves the table asynchronously for the reference's locale.

Loads the table through the ResourceDatabase provider chain if needed. The result is null when the reference is empty, no resource database is configured, or the table cannot be found. When LocalizationSettings.PreferredLoading is LoadingPreference.Synchronous and the table is available synchronously, the table resolves without an asynchronous load.

<para>Load a table asynchronously.</para>

using Unity.Localization;
using UnityEngine;

namespace Unity.Localization.Samples { public class LocalizedTableGetTableAsyncExample { public async Awaitable Load() { var localizedTable = new LocalizedTable(); localizedTable.TableReference = "My Strings"; ResourceTable table = await localizedTable.GetTableAsync(); if (table != null) Debug.Log(table.name); } } }