Selects the locale to activate when the localization system initializes at startup.
Implement this interface to control which Locale becomes the selected locale on startup. During
LocalizationSettings.InitializeAsync the configured selectors are evaluated in order and the first
non-null result is used; if every selector returns null the system falls back to
LocalizationSettings.ProjectLocale. Register selectors through
LocalizationSettings.StartupSelectors. Built-in implementations include
CommandLineLocaleSelector, SystemLocaleSelector, and
PlayerPrefLocaleSelector.
Additional resources: LocalizationSettings, Locale
<para>A selector that picks a locale from a value read at startup.</para>
using Unity.Localization; using UnityEngine;
namespace Unity.Localization.Samples { public class SaveFileLocaleSelectorExample : IStartupLocaleSelector { public Locale GetStartupLocale(LocalizationSettings settings) { string code = PlayerPrefs.GetString("preferred-language"); // for example "fr" return string.IsNullOrEmpty(code) ? null : settings?.GetLocale(new LocaleIdentifier(code)); } } }
| Method | Description |
|---|---|
| GetStartupLocale | Returns the locale to select, or null to defer to the next selector. |