Provides editor access to the active localization settings for the project.
The active settings are stored as an EditorBuildSettings config object and included in player builds. Use Unity.Localization.Editor.LocalizationEditorSettings.ActiveSettings to read or assign them, and LocalizationEditorSettings.CollectionsChanged to react to ResourceTableCollection assets being created, imported, or deleted.
| Method | Description |
|---|---|
| AddTable | Adds a table for a locale to a collection, or returns the collection's existing table for that locale. |
| CreateStringEntry | Adds a string key to a collection across every one of its locale tables. |
| Event | Description |
|---|---|
| CollectionsChanged | Occurs when the set of table collections in the project changes. |