Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

LocalizationEditorSettings

class in Unity.Localization.Editor

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Description

Provides editor access to the active localization settings for the project.

The active settings are stored as an EditorBuildSettings config object and included in player builds. Use Unity.Localization.Editor.LocalizationEditorSettings.ActiveSettings to read or assign them, and LocalizationEditorSettings.CollectionsChanged to react to ResourceTableCollection assets being created, imported, or deleted.

Static Methods

Method Description
AddTable Adds a table for a locale to a collection, or returns the collection's existing table for that locale.
CreateStringEntry Adds a string key to a collection across every one of its locale tables.

Events

Event Description
CollectionsChanged Occurs when the set of table collections in the project changes.