Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

LocalizationEditorSettings.CreateStringEntry

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Declaration

public static long CreateStringEntry(ResourceTableCollection collection, string key);

Parameters

Parameter Description
collection The collection to add the key to.
key The key text.

Returns

long The new key's stable id, or zero when the collection has no shared data or the key is empty.

Description

Adds a string key to a collection across every one of its locale tables.

Registers the key in the collection's SharedTableData and adds an empty StringEntry for it to each table, then saves. Checking the key text for empty or duplicate names is the caller's job; an empty key adds nothing and returns zero.

Additional resources: LocalizationEditorSettings.AddTable, ResourceTableCollection