ResourceTableCollection
class in
Unity.Localization.Editor
/
Inherits from:ScriptableObject
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Description
Represents the source asset for a set of localized tables: shared key data plus one table per locale.
A collection groups a single SharedTableData with one ResourceTable per locale.
Authoring edits the per-locale tables through the collection; at runtime the ResourceDatabase
resolves through the individual tables it has registered, not the collection, which is editor-only.
Properties
| Property |
Description |
| ProviderId |
Gets or sets the identifier of the asset provider this collection registers its tables and assets with.
|
| SharedData |
Gets or sets the shared key data for the collection.
|
| TableCollectionName |
Gets the collection name.
|
| Tables |
Gets the per-locale tables in this collection.
|
Public Methods
| Method |
Description |
| AddTable |
Adds a per-locale table to the collection.
|
| GetTable |
Returns the table for a locale.
|
Inherited Members
Properties
| Property | Description |
| hideFlags | Controls whether the object is hidden, saved with the scene, and editable by the user. |
| name | The name of the object. |
Public Methods
| Method | Description |
| GetEntityId | Gets the EntityId of the object. |
| GetHashCode | Returns the hash code for the object. |
| ToString | Returns the name of the object. |
Static Methods
| Method | Description |
| Destroy | Removes a GameObject, component, or asset. |
| DestroyImmediate | Destroys the specified object immediately. Use with caution and in Edit mode only. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type T. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object that's related to another GameObject and obtains an AsyncInstantiateOperation instance of the resulting objects. |
| CreateInstance | Creates an instance of a scriptable object. |
Operators
| Operator | Description |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
Messages
| Message | Description |
| Awake | Called when an instance of ScriptableObject is created. |
| OnDestroy | This function is called when the scriptable object will be destroyed. |
| OnDisable | This function is called when the scriptable object goes out of scope. |
| OnEnable | This function is called when the object is loaded. |
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
| Reset | Reset to default values. |