| Parameter | Description |
|---|---|
| wire | The wire on which to play the animation. |
| animationSpeed | Speed multiplier for the animation. Higher values move the animated segment faster. |
Starts a looping animation on the referenced wire.
Throws ArgumentException when wire doesn't correspond to a wire in the current Context.
Start a flow animation on a wire to highlight an active data path through the graph at the default speed.
WireReference wire = context.GetWireReference(outputPortID, inputPortID); context.Motion.Play(wire);
| Parameter | Description |
|---|---|
| transition | The transition on which to play the animation. |
| animationSpeed | Speed multiplier for the animation. Higher values move the animated segment faster. |
Starts a looping animation on the referenced transition.
On a transition between two states, the animation sweeps a gradient band along the transition wire. On a self
transition, the animation sweeps the same gradient band around the transition arrow's border.
Throws ArgumentException when transition doesn't correspond to a transition in the current Context.
Start a flow animation on a transition to highlight an active state machine path at the default speed.
TransitionReference transitionRef = context.GetTransitionReference(transitionID); context.Motion.Play(transitionRef);
| Parameter | Description |
|---|---|
| node | The node on which to play the animation. |
| animationSpeed | Speed multiplier for the animation. Higher values move the animated segment faster. The default value is 1. |
Starts a looping animation on the referenced node's accent.
The animation loops indefinitely until you call GraphMotion.Stop or GraphMotion.Pause.
While the animation plays, the accent bar overrides any fill amount previously set through NodeReference.FillAmount or the node model's FillAmount property.
Call GraphMotion.Play again on the same node after GraphMotion.Pause to resume the animation at the new speed.
Throws ArgumentException when node doesn't correspond to a node in the current Context.
NodeReference nodeRef = context.GetNodeReference(nodeID); context.Motion.Play(nodeRef);
| Parameter | Description |
|---|---|
| state | The state on which to play the animation. |
| animationSpeed | Speed multiplier for the animation. Higher values move the animated segment faster. The default value is 1. |
Starts a looping animation on the referenced state's accent.
The animation loops indefinitely until you call GraphMotion.Stop or GraphMotion.Pause.
While the animation plays, the accent bar overrides any fill amount previously set through StateReference.FillAmount or the state's IState.FillAmount property.
Call GraphMotion.Play again on the same state after GraphMotion.Pause to resume the animation at the new speed.
Throws ArgumentException when state doesn't correspond to a state in the current Context.
StateReference stateRef = context.GetStateReference(stateID); context.Motion.Play(stateRef);