| Parameter | Description |
|---|---|
| wire | The wire on which to pause the animation. |
Pauses the looping animation on the referenced wire without clearing it.
Freezes the flow animation at its current segment offset while keeping the wire's customization (dashed pattern, width, opacity) applied.
Call GraphMotion.Play again on the same wire to resume the animation at the requested speed.
If you pause a wire that has no active animation there is no visible effect.
Throws ArgumentException when wire doesn't correspond to a wire in the current Context.
WireReference wire = context.GetWireReference(outputPortID, inputPortID); context.Motion.Play(wire); // Pause the animation; call Play again to resume. context.Motion.Pause(wire);
| Parameter | Description |
|---|---|
| transition | The transition on which to pause the animation. |
Pauses the looping animation on the referenced transition without clearing it.
Freezes the animation at its current segment offset while keeping the transition's customization (dashed
pattern, width, opacity, color) applied.
Call GraphMotion.Play again on the same transition to resume the animation at the requested speed.
Throws ArgumentException when transition doesn't correspond to a transition in the current Context.
TransitionReference transitionRef = context.GetTransitionReference(transitionID); context.Motion.Play(transitionRef); // Pause the animation; call Play again to resume. context.Motion.Pause(transitionRef);
| Parameter | Description |
|---|---|
| node | The node on which to pause the animation. |
Pauses the looping animation on the referenced node's accent without hiding it.
Freezes the looping animation at its current state and keeps the accent bar visible on the node.
Call GraphMotion.Play again to resume the animation at the requested speed.
If you pause a node that has no active animation there is no visible effect.
Throws ArgumentException when node doesn't correspond to a node in the current Context.
NodeReference nodeRef = context.GetNodeReference(nodeID); context.Motion.Play(nodeRef, animationSpeed: 1f); // Pause the animation; call Play again to resume. context.Motion.Pause(nodeRef);
| Parameter | Description |
|---|---|
| state | The state on which to pause the animation. |
Pauses the looping animation on the referenced state's accent without hiding it.
Freezes the looping animation at its current state and keeps the accent bar visible on the state.
Call GraphMotion.Play again to resume the animation at the requested speed.
If you pause a state that has no active animation there is no visible effect.
Throws ArgumentException when state doesn't correspond to a state in the current Context.
StateReference stateRef = context.GetStateReference(stateID); context.Motion.Play(stateRef, animationSpeed: 1f); // Pause the animation; call Play again to resume. context.Motion.Pause(stateRef);