Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

FSRUpscalerContext

class in UnityEngine.AMD

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Description

Provides the persistent context for managing FSR3 or FSR4 initialization and per-frame execution state.

This class encapsulates both immutable and mutable configuration data required to use FSR3 or FSR4. It must persist across frames to maintain internal history and reconstruction buffers.

Use FSRUpscalerContext to implement a custom version of FSR3 or FSR4 outside of the Upscaler Framework.

Modify the FSRUpscalerContext.executeData property to adjust per-frame parameters before calling GraphicsDevice.ExecuteFSRUpscale3 or GraphicsDevice.ExecuteFSRUpscale4.

You can initialize FSRUpscalerContext using GraphicsDevice.CreateFSRUpscale3 or GraphicsDevice.CreateFSRUpscale4, and clean it up using GraphicsDevice.DestroyFeature.

Properties

Property Description
executeDataThe mutable execution parameters used by FSR3 or FSR4 for each frame.
initDataThe immutable initialization parameters used to configure FSR3 or FSR4 upscaling.