Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

GraphicsDevice.ExecuteFSRUpscale3

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Declaration

public void ExecuteFSRUpscale3(CommandBuffer cmd, FSRUpscalerContext fsr3Context, ref FSR2TextureTable textures);

Parameters

Parameter Description
cmd The rendering command buffer to record commands into. This call does not execute the command buffer. You must execute the command buffer yourself at any time after this call.
fsr3Context The source feature context to execute. You must set the parameters for this command in the FSRUpscalerContext object prior to this call.
textures The collection of textures represented by FSR2TextureTable, where inputs/outputs are specified for the FSR3 pass to execute (FSR2 and FSR3 share the same texture input table).

Description

Records the execution of the FSR3 pass into a rendering command buffer. This call does not execute the command buffer, it only appends custom commands into it.