VR and most MR devices require rendering the Unity scene in stereo. Unity XR supports multi-pass and single-pass stereo rendering, which both have different performance benefits.
| Topic | Description |
|---|---|
| Introduction to stereo rendering | Compare multi-pass and single-pass instanced modes and configure your XR provider. |
| Single-pass instanced rendering and custom shaders | Update custom shaders to support single-pass stereo instanced rendering. |