Version: Unity 6.7 Alpha (6000.7)
Language : English
Lens Flare component reference
Create and configure a halo light effect

Light halos

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Strategies for creating glowing halos around light sources, to give the impression of small dust particles in the air, and add atmosphere to your scene.

A Light with a separate Halo Component
A Light with a separate Halo Component
Topic Description
Create and configure a halo light effect Create and customize a halo around a light source.
Halo component reference Explore the properties for the Halo component to customize the appearance of a halo.

Render pipeline information

How you work with light halos depends on the render pipeline you use.

Feature name Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) Built-in Render Pipeline
Halos Yes

Use a Lens Flare (SRP) Data Asset and a Lens Flare (SRP) component.
Yes

Use a Lens Flare (SRP) Data Asset and a Lens Flare (SRP) component, or a Screen Space Lens Flare override.
Yes

Use a Halo component.
Lens Flare component reference
Create and configure a halo light effect