Version: Unity 6.7 Alpha (6000.7)
Language : English
Enable Rendering Layers for Lights in URP
Custom lighting in URP

Enable Rendering Layers for Decals in URP

To enable Rendering Layers for decals in your project:

  1. In the Project window, select a Renderer asset with a Decal Renderer Feature.

  2. In the Decal Renderer Feature, enable Use Rendering Layers.

When you enable Rendering Layers for Decals, Unity shows the Rendering Layers property on each Decal Projector.

Example

This section describes how to configure the following application example:

  • The scene contains a Decal Projector.

  • The Decal Projector projects a decal on the wall and the ground, but not on the paint bucket.

The following illustration shows the example:

In image 1, the paint bucket has the Receive decals layer selected. In image 2 it does not, so the Decal Projector does not project on the bucket.
In image 1, the paint bucket has the Receive decals layer selected. In image 2 it does not, so the Decal Projector does not project on the bucket.

To implement the example:

  1. Enable Rendering Layers for Decals in your project, as described above.

  2. Create a Decal Projector in the scene.

  3. Go to Project Settings > Tags and Layers. Add a Rendering Layer called Receive decals.

  4. Select the Decal Projector. In the Rendering Layers property, select Receive decals.

  5. Select the paint bucket GameObject. In the Rendering Layer Mask field, clear the Receive decals layer. Now the Decal Projector does not affect this GameObject.

Additional resources

Enable Rendering Layers for Lights in URP
Custom lighting in URP