Version: Unity 6.7 Alpha (6000.7)
Language : English
Types of 2D primitive GameObjects
Introduction to components

Add components to GameObjects

Components define the behavior and functionality of GameObjects in Unity. Add components to GameObjects to give functionality like playing audio, responding to physics, or running custom scripts.

Topic Description
Introduction to components An overview of what components are.
Use components How to use components.
Create components with scripts Learn to use a script to create components.
Manage components and their values Add, remove, reorder, and edit component properties in the Inspector window.
Constraint components Add Constraint components to position, move, and manage GameObjects relative to each other.

Additional resources

Types of 2D primitive GameObjects
Introduction to components