Constraint components allow you to control the position, rotation, and scale of GameObjects based on other objects in your scene. They provide a way to create relationships between objects without using parent-child hierarchies or writing custom scripts.
Constraints are useful for character rigging, camera control, and creating relationships between objects. You can use multiple constraints on a single GameObject and blend between multiple source objects to achieve complex behaviors.
| Topic | Description |
|---|---|
| Constraint components introduction | Understand Constraint components and how they control GameObject transforms based on other objects. |
| Aim Constraint component | Constrain a GameObject to aim at one or more target objects. |
| Look At Constraint component | Rotate a GameObject to look at a target object. |
| Parent Constraint component | Control a GameObject’s transform as if it were a child of one or more parent objects. |
| Position Constraint component | Constrain a GameObject’s position to follow one or more source objects. |
| Rotation Constraint component | Constrain a GameObject’s rotation to match one or more source objects. |
| Scale Constraint component | Constrain a GameObject’s scale to match one or more source objects. |