Version: Unity 6.7 Alpha (6000.7)
Language : English
Configure multiple cameras
Display camera views on multiple monitors

Set the order of multiple cameras

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

You can create multiple Cameras and assign each one to a different depth. Use the following properties in the Camera Inspector window:

  • Depth if your project uses the Built-In Render Pipeline.
  • Priority if your project uses the Universal Render Pipeline (URP).

Cameras are drawn from low depth to high depth. In other words, a Camera with a depth of 2 will be drawn on top of a Camera with a depth of 1. You can adjust the values of the View Rect property to resize and position the Camera’s view onscreen. This can create multiple mini-views like missile cams, map views, rear-view mirrors, etc.

Configure multiple cameras
Display camera views on multiple monitors