Version: Unity 6.7 Alpha (6000.7)
Language : English
Access properties in combined meshes
Introduction to level of detail

Optimize mesh rendering using level of detail (LOD)

Strategies and resources for applying level of detail (LOD) techniques to meshes to reduce rendering workload.

This section contains information on LOD techniques for meshes. For information on LOD techniques for shaders, refer to SubShader LOD value.

Topic Description
Introduction to level of detail Understand level of detail (LOD) and LOD indices, and learn about the LOD features available in Unity.
Mesh LOD Mesh LOD is a Unity feature that reduces the number of polygons to draw with minimum memory footprint and computational overhead.
LOD GroupA component to manage level of detail (LOD) for GameObjects. More info
See in Glossary
LOD Group is a flexible Unity LOD solution. It provides more optimization options than the Mesh LOD feature, but has a larger memory footprint and computational overhead.
2D images for low level of detail (LOD) Techniques and resources for using 2D billboards to simplify 3D meshes that are far away.

Additional resources

Access properties in combined meshes
Introduction to level of detail