Version: Unity 6.7 Alpha (6000.7)
Language : English
Example scripts for collider events
Choose a collision detection mode

Collision detection

Collision detection is the physics engine’s process for detecting when a physics body (Rigidbody or ArticulationBody) comes into contact with a collider. Unity provides different collision detection algorithms for different situations, so that you can choose the most efficient approach for each individual physics body (Rigidbody or Articulation Body) in your scene.

Topic Description
Choose a collision detection mode Choose the right collision detection mode for each collider in your project.
Layer-based collision detection Use layers to define which GameObjects can collide with each other.
Discrete collision detectionA collision detection method that calculates and resolves collisions based on the pose of objects at the end of each physics simulation step. More info
See in Glossary
Overview of the high-efficiency discrete collision detection mode available in Unity.
Continuous collision detection (CCD) Overview of the high-accuracy continuous collision detection (CCD) modes available in Unity.
Example scripts for collider events
Choose a collision detection mode