Version: Unity 6.7 Beta (6000.7)
Language : English
Constant Force component reference
Introduction to collision

Collision

Use colliders to configure collisions between GameObjects.

Colliders define the shape of a GameObject for physical collisions. When colliders make contact, you can call functions to trigger other events. You can configure collisions through collider components or their respective C# classes.

Topic Description
Introduction to collision Learn about colliders and collision in Unity.
Introduction to collider types Understand how static, kinematic, and dynamic colliders differ, and how each type behaves.
Collider shapes Learn about the different collider shapes available, and how their shape complexity affects performance.
Collider surfaces Configure the surface properties, such as bounciness and friction, for your collider.
Collider interactions and events Use collision events to call functions and trigger changes at runtime.
Collision detectionAn automatic process performed by Unity which determines whether a moving GameObject with a Rigidbody and collider component has come into contact with any other colliders. More info
See in Glossary
Choose the collision detection mode that best suits your collider configuration.

Additional resources

Constant Force component reference
Introduction to collision