Version: Unity 6.7 Beta (6000.7)
Language : English
Android symbols
Collecting performance data on an Android device

Android device simulation in Unity

Unity’s Device Simulator can simulate the appearance and behavior of a variety of Android devices. This helps you test basic interactions and view the layout of your application on Android devices.

Benefits

Using the Device Simulator to test Android devices has following benefits:

  • Reduced costs: You don’t need to own a physical device to simulate your Android application, which helps you improve device coverage.
  • Faster iteration: The Device Simulator doesn’t require you to build your application, so you can debug layout issues and iterate quickly.

Limitations

  • Graphics back end: The Device Simulator doesn’t simulate the graphics back end of the target device and renders your application in the same way that the Editor does. This means that it doesn’t impose limitations that the graphics back end of the target device might have, so visual issues that only occur on real hardware might not appear in the simulator.
  • Performance: The Device Simulator doesn’t simulate the performance characteristics of a device. To profile your application, create a build and run it directly on the device. For more information, refer to Collecting performance data on an Android device.

For more information on the capabilities and limitations of the Device Simulator, refer to Device Simulator introduction.

The device Simulator includes a variety of Android devices, but you can also add other devices if necessary. For information on how to do this, refer to Adding a device.

Additional resources

Android symbols
Collecting performance data on an Android device