Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
This page contains information on using a Name block in your ShaderLab code to assign a name to a Pass. For information on defining Passes, see ShaderLab: defining a Pass. For information on how a Shader object works, and the relationship between Shader objects, SubShaders and Passes, see Shader object fundamentals.
| Feature name | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Custom SRP | Built-in Render Pipeline |
|---|---|---|---|---|
| ShaderLab: Name block | Yes | Yes | Yes | Yes |
| Signature | Function |
|---|---|
Name "<name>" |
Sets the name of the Pass. |