Resources and techniques for using Light Probes to store the light at specific points in a scene, so that Unity can calculate indirect lighting for GameObjects more quickly.
| Page | Description |
|---|---|
| Introduction to Light Probes | Learn about using Light Probes to store the light passing through specific points in a scene. |
| Light Probes and moving GameObjects | Understand how dynamic GameObjects sample the light from Light Probes. |
| Place Light Probes with the Editor | Choose where to place Light Probes, and choose the right amount of probes if you use Enlighten Realtime Global Illumination. |
| Place Light Probes with a script | An example of forming a ring of Light Probes with a script. |
| Set a GameObject to use light from Light Probes | Use a Mesh Renderer component to set a GameObject correctly to receive light from Light Probes. |
| Load Light Probes in multiple scenes | Use a script to control when Unity updates Light Probes if you load multiple scenes. |
| Move Light Probes at runtime | Use the LightProbes API to move Light Probes, for example if you create a world by loading multiple scenes additively and moving each scene to a different position. |
| Troubleshooting Light Probes | Solve common issues with Light Probes, such as light bleeding and ringing. |
| Troubleshooting objects appearing unlit by Light Probes | Troubleshoot issues causing objects to appear unlit by Light Probes. |
| Light Probes reference | Explore the properties and settings in the Light Probe component Inspector window reference and the Edit Light Probe Group tool. |