Version: Unity 6.7 Alpha (6000.7)
Language : English
Lightmap UVs Settings in the Model Import Settings Inspector window reference
Light Probes

Precalculating indirect light with Light Probes

Resources and techniques for using Light Probes to store the light at specific points in a scene, so that Unity can calculate indirect lighting for GameObjects more quickly.

Page Description
Introduction to Light Probes Learn about using Light Probes to store the light passing through specific points in a scene.
Light Probes and moving GameObjects Understand how dynamic GameObjects sample the light from Light Probes.
Place Light Probes with the Editor Choose where to place Light Probes, and choose the right amount of probes if you use Enlighten Realtime Global Illumination.
Place Light Probes with a script An example of forming a ring of Light Probes with a script.
Set a GameObject to use light from Light Probes Use a Mesh Renderer component to set a GameObject correctly to receive light from Light Probes.
Load Light Probes in multiple scenes Use a script to control when Unity updates Light Probes if you load multiple scenes.
Move Light Probes at runtime Use the LightProbes API to move Light Probes, for example if you create a world by loading multiple scenes additively and moving each scene to a different position.
Troubleshooting Light Probes Solve common issues with Light Probes, such as light bleeding and ringing.
Troubleshooting objects appearing unlit by Light Probes Troubleshoot issues causing objects to appear unlit by Light Probes.
Light Probes reference Explore the properties and settings in the Light Probe component Inspector window reference and the Edit Light Probe Group tool.

Additional resources

Lightmap UVs Settings in the Model Import Settings Inspector window reference
Light Probes