Resources for integrating your own systems into Unity’s culling and level of detail (LOD) pipelines.
| Page | Description |
|---|---|
| CullingGroup API | Learn about using the CullingGroup API to create culling groups, for example to simulate a crowd of people or build a particle system. |
| Create a Culling Group | Create and populate an array of bounding spheres that contain scene objects. |
| Get culling results | Check the visibility and distance of scene objects. |