Version: Unity 6.7 Alpha (6000.7)
Language : English
Create and export asset packages
Remove local asset packages

Import local asset packages

You can import locally saved asset packages (.unitypackage files) into the Unity Editor for use in your project.

Note: This information explains how to import asset packages that were exported as local files. For information about using the Package Manager to import an asset package you purchased or downloaded from the Asset Store, refer to Download and import an asset package.

Starting with Unity 6.6, the Unity Editor shows safety signals for the asset package you’re importing. For information about package signatures, refer to Package signatures in asset packages.

Procedure

To import a local asset package:

  1. Open the project you want to import the asset package into.

  2. Go to Assets > Import Package > Custom Package. A file browser appears, prompting you to locate the .unitypackage file.

  3. In the file browser, select the file you want to import and click Open.

    The Import Unity Package window displays all the items in the package already selected, ready to install.

  4. Deselect any items you don’t want to import.

  5. Click Import or Import Anyway, depending on the safety signals associated with the package:
    • Import appears when the package contains a package signature from an organization you’re part of.
    • Import Anyway appears when the package is missing a package signature or contains a signature from an organization you’re not part of. Import the package only if you’re certain of its source.

Unity puts the contents of the imported asset package into the Assets folder, so that you can access them from your Project window.

Other import methods

You can also import an asset package using the command-line interface (CLI) or the scripting API. For more information, refer to:

Additional resources

Create and export asset packages
Remove local asset packages