Use Effector 2D componentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary with Collider 2D components to direct the forces of physics when GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary colliders come into contact with each other. You can use the following Effectors 2D components in Unity:
| Page | Description |
|---|---|
| Area Effector 2D reference | Explore the properties of the Area Effector 2D used to arbitrarily vary force and angle magnitude. |
| Buoyancy Effector 2D reference | Explore the properties of the Buoyancy Effector 2D used to simulate buoyancy, fluid flow and fluid drag. |
| Point Effector 2D reference | Explore the properties of the Point Effector 2D used to attract or repulse against a given source point. |
| Platform Effector 2D reference | Explore the properties of the Platform Effector 2D used to create platform behavior, such as one-way collisions. |
| Surface Effector 2D reference | Explore the properties of the Surface Effector 2D used to create conveyor belts. |