Version: Unity 6.7 Alpha (6000.7)
Language : English
Optimize the Physics Core 2D API with multithreading
World definition reference for the Physics Core 2D API

Reference for the Physics Core 2D API

Explore the properties and settings you can use to configure the global settings of the Physics Core 2D API, and set the default values for objects like worlds, bodies, and shapes.

Topic Description
World definition reference Explore the properties you can use to configure a physics world in the Unity Editor.
Body definition reference Explore the properties you can use to configure a physics body in the Editor.
Shape definition reference Explore the properties you can use to configure a physics shape in the Editor.
Chain definition reference Explore the properties you can use to configure a physics chain in the Editor.
Distance joint definition reference Explore the properties you can use to configure a distance joint in the Editor.
Fixed joint definition reference Explore the properties you can use to configure a fixed joint in the Editor.
Hinge joint definition reference Explore the properties you can use to configure a hinge joint in the Editor.
Relative joint definition reference Explore the properties you can use to configure a relative joint in the Editor.
Slider joint definition reference Explore the properties you can use to configure a slider joint in the Editor.
Wheel joint definition reference Explore the properties you can use to configure a wheel joint in the Editor.

Additional resources

Optimize the Physics Core 2D API with multithreading
World definition reference for the Physics Core 2D API