| Method |
Description |
| CastRay |
Find proxies that intersect the specified ray.
The results indicate that the proxy AABB intersect the specified cast ray, in no specific order.
|
| CastShape |
Find proxies that intersect the specified shape.
The results indicate that the proxy AABB intersect the specified cast shape, in no specific order.
|
| ClearProxies |
Clear all space proxies.
You should no longer use any previously returned ProxyHandle as they may be invalid or direct to the wrong proxy in the future.
The space will continue with a similar proxy capacity therefore if full de-allocation is required, the space should be destroyed and a new one created.
|
| Clone |
Clear any existing proxies and clone all PhysicsShape found in the specified PhysicsWorld.
Each proxy created will have a user-handle assigned as PhysicsShape.physicsHandle.
This means you can get the referenced shape by using PhysicsShape.PhysicsShape.
|
| CreateProxy |
Create a space proxy.
|
| Destroy |
Destroy the Physics Space.
|
| DestroyProxy |
Destroy a space proxy.
|
| GetProxyAABB |
Set the proxy physics AABB.
|
| GetProxyCategories |
Get the proxy categories.
|
| GetProxyUserHandle |
Get the proxy user handle.
|
| OverlapAABB |
Find proxies that overlap the specified AABB.
The results indicate that the proxy AABB overlap the specified AABB, in no specific order.
|
| OverlapPoint |
Find proxies that overlap the specified point.
The results indicate that the proxy AABB overlap the specified point, in no specific order.
|
| SetProxyAABB |
Set the proxy AABB.
|
| SetProxyCategories |
Set the proxy categories.
This can be an expensive operation as all ancestors need to be recalculated.
|
| SetProxyUserHandle |
Set the proxy user handle.
|