Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

PhysicsSpace.CastShape

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Declaration

public NativeArray<ProxyResult> CastShape(CastShapeInput input, PhysicsMask categories, Allocator allocator);

Parameters

Parameter Description
input The configuration of the shape to cast.
categories The categories to query for.
allocator The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

NativeArray<ProxyResult> The query cast results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.

Description

Find proxies that intersect the specified shape. The results indicate that the proxy AABB intersect the specified cast shape, in no specific order.