Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

PhysicsSpace.SetProxyCategories

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetProxyCategories(ProxyHandle proxyHandle, PhysicsMask categories);

Parameters

Parameter Description
proxyHandle The proxy to set.
categories The categories as a physics mask to set.

Description

Set the proxy categories. This can be an expensive operation as all ancestors need to be recalculated.