Version: Unity 6.6 (6000.6)
LanguageEnglish
  • C#

PhysicsPlane.ToPositionAndNormal

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Declaration

public void ToPositionAndNormal(out Vector2 position, out Vector2 normal);

Parameters

Parameter Description
position The point on the plane closest to the world origin.
normal The plane normal, the same as PhysicsPlane.normal.

Description

Decompose the plane into a point lying on the plane and the plane's normal direction. The position is the point on the plane closest to the world origin.

Use this to pass a plane to APIs that take a position and a normal, such as PhysicsBody.BuoyancyInput.surfacePosition and PhysicsBody.BuoyancyInput.surfaceNormal.