Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

PhysicsPlane.ToPositionAndNormal

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Declaration

public void ToPositionAndNormal(out Vector2 position, out Vector2 normal);

Parameters

Parameter Description
position A point lying on the plane (the foot of the perpendicular from the origin).
normal The plane's outward normal, as stored.

Description

Decompose the plane into a point lying on the plane and the plane's normal direction. The returned position is the foot of the perpendicular from the world origin to the plane, computed as normal * offset. This is the unique closest-to-origin point on the plane; any other point on the plane would describe the same plane equation but be non-deterministic. Useful for feeding a plane into APIs that take a (position, normal) pair such as PhysicsBody.BuoyancyInput.surfacePosition and PhysicsBody.BuoyancyInput.surfaceNormal.