Represents a 2D plane.
| Property | Description |
|---|---|
| isValid | Check if the plane is valid. To be valid, the PhysicsPlane.normal must be normalized. |
| normal | The plane normal. This must be normalized for the plane be valid. |
| offset | The plane offset. |
| Method | Description |
|---|---|
| GetSeparation | Get the signed separation of a point from a plane. |
| ToPositionAndNormal | Decompose the plane into a point lying on the plane and the plane's normal direction. The returned position is the foot of the perpendicular from the world origin to the plane, computed as normal * offset. This is the unique closest-to-origin point on the plane; any other point on the plane would describe the same plane equation but be non-deterministic. Useful for feeding a plane into APIs that take a (position, normal) pair such as PhysicsBody.BuoyancyInput.surfacePosition and PhysicsBody.BuoyancyInput.surfaceNormal. |