Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

PhysicsBody.BuoyancyInput.surfaceNormal

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public Vector2 surfaceNormal;

Description

The outward-pointing surface normal of the fluid, in world space. Points away from the submerged side; shape points with a negative separation from the plane are submerged. Defaults to Vector2.up (a flat horizontal water surface). Must be non-zero; the engine normalises it internally so it does not need to be unit length.