Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

NodeReference.ClearCustomization

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Declaration

public void ClearCustomization();

Description

Clears all customization previously applied to the referenced node, removes any fill amount, and stops any looping animation.

Resets the referenced node's accent bar to its inactive state. This call removes any fill amount previously set through NodeReference.FillAmount and stops any looping animation started through GraphMotion.Play. Once the request completes, the node returns to the visual state it would have without any visualization data. Calling this method has no effect when the NodeReference has no associated NodeReference.Context, such as when it is default.