Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

NodeReference.FillAmount

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public float FillAmount;

Description

The progress fill amount displayed on the referenced node's accent bar, expressed as a percentage.

Accepted values range from -100 to 100. A positive value fills the bar from left to right. A negative value fills it from right to left. A value of 0 hides the bar. Setting this property has no effect when the NodeReference has no associated NodeReference.Context, such as when it is default.