Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

GraphicsApiValidation.ClearValidationErrors

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Declaration

public static void ClearValidationErrors();

Description

Clears any accumulated graphics API validation errors.

Subsequent calls to GraphicsApiValidation.GetValidationErrorCount return 0 until the debug layer reports a new error. Test frameworks typically call this between tests so each test only sees errors that originated within its own scope. The dropped-error count returned by GraphicsApiValidation.GetValidationErrorsDroppedCount is also reset.

using UnityEngine;
using UnityEngine.Rendering;

public class Example : MonoBehaviour { void RunPhasesIndependently() { GraphicsApiValidation.ClearValidationErrors(); // ... run phase A ... int phaseAErrors = GraphicsApiValidation.GetValidationErrorCount();

GraphicsApiValidation.ClearValidationErrors(); // ... run phase B ... int phaseBErrors = GraphicsApiValidation.GetValidationErrorCount();

Debug.Log($"Phase A: {phaseAErrors} errors, Phase B: {phaseBErrors} errors"); } }