Create a WebGPU Device Filter asset to control exactly which browsers and devices can run your Unity application using the WebGPU API.
To create a WebGPU Device Filter asset:
Unity creates the WebGPU Device Filter asset in the Assets folder with the file extension .webgpudevicefilter.
Each asset displays two filter lists in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window:
Refer to Configure WebGPU API usage for instructions on how to set up these lists.