Use the WebGPU Device Filter asset to allow or restrict which browsers and devices can use the WebGPU graphics API to run your Unity application.
For more general information about the web graphics API, refer to the WebGPU documentation.
| Topic | Description |
|---|---|
| Introduction to the WebGPU Device Filter asset | Learn about the WebGPU Device Filter asset and filter lists. |
| Create a WebGPU Device Filter asset | Set up a WebGPU Device Filter asset. |
| Configure WebGPU API usage | Set up your filtering lists to filter which devices can use WebGPU. |
| WebGPU Device Filter Asset reference | Use the settings of the WebGPU Device Filter Asset to customize your setup. |
| WebGPU Device Filter features and limits | Filter target devices based on their supported hardware features and resource limits. |