Resources for adding a Renderer Feature to darken creases, holes, intersections and surfaces that are close to each other in real-time in the Univeral Render Pipeline (URP).
| Page | Description |
|---|---|
| Introduction to screen space ambient occlusion | Learn how screen space ambient occlusion works in URP, and check examples. |
| Add an SSAO Renderer Feature to a URP Renderer | Add a screen space ambient occlusion Renderer Feature to a URP Renderer. |
| Configure SSAO | Find and configure the settings you need to adjust ambient occlusion to your scene. |