Resources and approaches for using multiple cameras to work with multiple camera outputs and targets in the Universal Render Pipeline (URP).
Note: If you use multiple cameras, it might make rendering slower. An active camera runs through the entire rendering loop even if it renders nothing.
| Page | Description |
|---|---|
| Camera stacking | Learn about the fundamental concepts of camera stacking. |
| Set up a camera stack | Stack cameras to layer the outputs of multiple cameras into a single combined output. |
| Add and remove cameras in a camera stack | Add, remove, and reorder cameras within a camera stack. |
| Set up split-screen rendering | Render multiple camera outputs to a single render target to create effects such as split screen rendering. |
| Apply different post processing effects to separate cameras | Apply different post-processing setups to individual cameas within a scene. |
| Render a camera’s output to a Render Texture | Render to a Render Texture to create effects such as in-game CCTV monitors. |
| Create a render request | Trigger a camera to render to a Render Texture outside of URP rendering loop. |