Explore the properties of a tile asset, which you add to a tilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary to render a spriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary at a grid position. For more information, refer to Introduction to tilemaps.
| Property | Description |
|---|---|
| Preview | Displays a preview of the tile. |
| Sprite | Sets the sprite Unity renders. To select a sprite, drag a sprite asset from the Project window, or select the picker (⊙). |
| Sprite Editor | Opens the Sprite Editor window. |
| Color | Tints the sprite with the selected color. Set the color to white to render without a tint. |
| Collider Type | Sets the shape Unity uses to check for collisions with the tile. The options are:
|
| GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary to Instantiate |
Sets the prefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info See in Glossary Unity adds to the tilemap at the same position as the tile. Drag a prefab from the Project window to this property. You can’t drag an existing instance of a GameObject from the Hierarchy window. |
| Flags | Customizes the tile. The options are:
|
| Offset | Sets the fixed offset position of the tile. This property is available only if you enable Lock Transform or Lock All in the Flags property. |
| Rotation | Sets the fixed rotation of the tile. This property is available only if you enable Lock Transform or Lock All in the Flags property. |
| Scale | Sets the fixed scale of the tile. This property is available only if you enable Lock Transform or Lock All in the Flags property. |