Use the Scene View preferences to customize object placement and visibility while editing. To open the preferences, go to Edit > Preferences > Scene View (macOS: Unity > Settings > Scene View).
| Property | Function |
|---|---|
| Create Objects with Constrained Proportions | Define the default behavior for Scale in the Transform component. When enabled, changing a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary’s scale on any axis changes the other axes by the same amount. You can disable and enable this option for individual GameObjects in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary window. |
| Auto-hide gizmosA graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. More info See in Glossary |
Enable to hide the gizmos of components collapsed in the Inspector. |
| Refresh the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary view only when the Editor is in focus |
Enable to ignore the “Always Refresh” flag on the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info See in Glossary when the Editor is not the foregrounded application. |
| Line Thickness | Set the line thickness of your transform tools. |
| Enable filtering while searching | Enable to gray out any non-matching items in the Scene view. Enabled by default. |
| Enable filtering while editing LODThe Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. More info See in Glossary groups |
Enable to gray out other objects in the scene while editing level of detail (LOD) groups. Enabled by default. |
Select where newly created 3D objectsA 3D GameObject such as a cube, terrain or ragdoll. More info
See in Glossary are placed in the scene.
| Property | Function |
|---|---|
| World Origin | Instantiate new 3D objects at world coordinates 0,0,0. |
| Scene Intersection | Instantiate new 3D objects at the nearest colliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info See in Glossary in the center of the Scene view. If no collider is hit, then the 3D object is instantiated at the scene pivot. |
| Scene Pivot | Instantiate new 3D objects at the scene pivot. |