The Colors preferences let you pick colors for various user interface elements in the Unity Editor. To open the preferences, go to Edit > Preferences > Colors (macOS: Unity > Settings > Colors).
Use this setting to customize color preferences for General settings.
| Property | Function |
|---|---|
| Playmode Tint | The color to tint the editor to for ease of identifying when you’re in Play mode. Unity tints the whole editor with the color you pick here when you enter Play mode. Some operations in the Editor aren’t available when in Play mode, and you can reset some edited values when exiting the Play mode. |
Use this setting to customize color preferences for animated properties.
| Property | Function |
|---|---|
| Property Animated | The color to indicate a property that’s currently being animated. |
| Property Candidate | The color to indicate the animated property that you modified recently. |
| Property Recorded | The color to indicate that an animated property automatically records changes in the animation clip. |
Use this setting to customize preferences for a Scene.
| Property | Function |
|---|---|
| Background | Set the color for the scene camera to clear to when the Scene FX skybox setting is turned off. |
| Background for Prefabs | Set the color for the scene camera to clear to when the Scene FX skybox setting is turned off. |
| Contribute GI: Off / Receive GI: Light Probes | Set the color to display when ContributeGI is disabled in the GameObject’s Static Editor Flags. |
| Contribute GI: On / Receive GI: Light Probes | Set the color to display when ContributorGI is enabled in the GameObject’s Static Editor Flags, and the Renderer’s ReceiveGI property is set to Lightmaps. |
| Contribute GI: On / Receive GI: Lightmaps | Set the color to display when ContributeGI is enabled in the GameObject’s Static Editor Flags, and the Renderer’s ReceiveGI property is set to Light Probes. |
| Grid | Set the color of the grid in the Scene view. |
| Guide Line | Set the color of the Guide Line in the Scene view. |
| Material Validator Pure Metal | Set the color for the Validate Albedo/Metal Specular debug render mode to indicate the material properties. |
| Material Validator Value Too High | Set the color for the Validate Albedo/Metal Specular debug render mode to indicate when the material value is too high. |
| Material Validator Value Too Low | Set the color for the Validate Albedo/Metal Specular debug render mode to indicate when the material value is too low. |
| Selected Axis | Set the color for the selected handle to show highlighted in, when Move, Rotate, or the Scale tool is engaged. |
| Selected Children Outline | Set the outline color for the children of the selected objects. |
| Selected Material Highlight | Set the outline color that shows when clicking on a mesh in the MeshRenderer to ping the submesh in the Scene view. |
| Selected Outline | Set the outline color for the selected GameObjects. |
| UI Collider Handle | Set the color to use for the Unity UI’s padding visualization. |
| Volume Gizmo | Set the color to indicate the audio source in Gizmo. |
| Wireframe | Set the color of the wireframe when the wireframe render mode is active. |
| Wireframe Overlay | Set the color of the wireframe when the textured wireframe render mode is active. |
| Wireframe Selected | If you’ve enabled Selection Wire in the Gizmo options, then the selected wireframes appear in the color that you set here. |
| X Axis | The color that you set here is indicated for any built-in transform tool handle affecting x-axis. |
| Y Axis | The color that you set here is indicated for any built-in transform tool handle affecting y-axis. |
| Z Axis | The color that you set here is indicated for any built-in transform tool handle affecting z-axis. |